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| Command | Item | Quantity |
| give all | All Items | See other cheat codes |
| give health | Health | 100 health |
| give weapons | All Weapons | All weapons, no ammo |
| give ammo | All Ammo | 100 shells, 200 bullets, cell ammo,50 grenades, slugs and rockets |
| give armor | Body Armor | 200 |
| give body armor | Body Armor | +1 |
| give jacket armor | Jacket Armor | 1 |
| give blaster | Blaster | 1, no ammo |
| give shotgun | Shotgun | 1, no ammo |
| give super shotgun | Super Shotgun | 1, no ammo |
| give machinegun | Machinegun | 1, no ammo |
| give chaingun | Chaingun | 1, no ammo |
| give grenade launcher | Grenade Launcher | 1, no ammo |
| give rocket launcher | Rocket Laucher | 1, no ammo |
| give railgun | Railgun | 1, no ammo |
| give bfg10k | BFG10k | 1, no ammo |
| give shells | Shells | 10 |
| give bullets | Bullets | 50 |
| give cells | Cells | 50 |
| give grenades | Grenades | 5 |
| give rockets | Rockets | 5 |
| give slugs | Slugs | 10 |
| give quad damage | Quad Damage | 1 |
| give invulnerability | Invulnerability | 1 |
| give silencer | Silencer | 1 |
| give rebreather | Rebreather | 1 |
| give environment suit | Environment Suit | 1 |
| give ancient head | Ancient Head | 1 |
| give adrenaline | Adrenaline | 1 |
| give bandolier | Bandolier | 1 |
| give ammo pack | Ammo Pack | 1 |
| give data cd | Data CD | 1 |
| give power cube | Power Cube | 1 |
| give pyramid key | Pyramid Key | 1 |
| give data spinner | Data Spinner | 1 |
| The following eight commands are not activated by the 'Give All' command. | ||
| give airstrike marker | AirStrike Marker | 1 |
| give blue key | Blue Key | 1 |
| give red key | Red Key | 1 |
| give security pass | Security Pass | 1 |
| give commander's head | Commander's Head | 1 |
| give power shield | Power Shield | 1 |
| give armor shard | Armor Shard | 1 |
| give combat armor | Combat Armor | 1 |
| Other handy cheats, beside "give," include: | ||
| god | God Mode | ON/OFF |
| help | View Help Screen | ON/OFF |
| info | View Player Info | ON/OFF |
| inven | View Inventory Screen | ON/OFF |
| kill | Commit Suicide | Instant |
| notarget | No Target Mode | ON/OFF |
| noclip | No Clip Mode | ON/OFF |
+attack/-attack
When active, the player is firing with their current weapon.
+back/-back
When active, the player is moving backwards.
+forward/-forward
When active, the player is moving forwards.
+klook/-klook
When active, forward becomes lookup and backward becomes lookdown.
+left/-left
When active, the player is turning left.
+lookdown/-lookdown
When active, the player's view is moving downward.
+lookup/-lookup
When active, the player's view is moving upward.
+mlook/-mlook
When active, moving the mouse forward and backwards causes the player's view to look
up and look down respectively.
+movedown/-movedown
When active, the player crouches or swims down when in liquid.
+moveleft/-moveleft
When active, the player is strafing left.
+moveright/-moveright
When active, the player is strafing right.
+moveup/-moveup
When active, the player is jumping or swimming up when in liquid.
+right/-right
When active, the player is turning right.
+speed/-speed
When active, the player is running.
+strafe/-strafe
When strafe is active, +left and +right function as +moveleft and +moveright, strafing in
those directions.
List of COMMANDS & VARIABLES
A
alias
This command is pretty powerful as it allows you to create a reference to a command or
list of commands. When referencing multiple words, you need to enclose the words within
quotation marks and separate each command with a semi-colon. An example would be:
alias @2 "@3;@4;@5". Hence the commands @3, @4 and @5 would all be triggered
simultaneously by the command @2.
allow_download
Allows clients to download maps, files and such from the server. This is not currently
enabled but, once activated, will allow for the immediate download of files players might
need from the server if those files are not located on their current machine.
B
basedir
This lists the main directory where the game is located.
bind
Another essential command. This binds ACTION commands to keystrokes such as bind
f +attack. This binds the f key to the attack command. Now every time the f key is
pressed, your player will attack.
bindlist
This lists all bound keys.
bob_pitch n
The default number is 0.002. You change the values through decimal settings. This value
will change how much the player's view sees up and down as the player moves.
bob_roll n
The default number is 0.002. You change the values through decimal settings. This value
will change how much the player's view will roll from side to side as the player moves.
bob_up n
The default number is 0.005. This sets the delay between normal still camera level and
camera movement between the player starts to move and when he stops.
C
cd
This controls the CD player. Use the following list of commands with a space between cd
and the command; for example, cd pause.
close -- sends out the signal to close the CD tray
eject -- sends out the signal to eject the CD from the tray
info -- reports the number of tracks and the current track being played
loop (#) -- plays specific track continuously
off -- disables CD audio
on -- enables CD audio
pause -- pauses the CD audio music
play (#) -- plays specific track once
remap (#) , (#), (#) -- remaps the order of musical tracks that will be played
reset -- re-initializes the CD system
resume -- resumes CD audio music
stop -- stops the playback of the CD audio music
cd_volume n
The default number is 1. This sets the volume for the CD audio.
cddir
This shows the default directory for the CD and is write-protected.
centerview
This command centers the view.
changing
This command displays the loading graphic in the center of the screen.
cheats {0|1}
Default is 0. When set to 1, this command will allow cheating in multiplayer games.
cl_anglespeedkey n
The default number is 1.5. This is the multiplier of the rotation axes when +speed has
been enabled.
cl_blend
Using this command will turn off any palette changes when using a power-up, when
injured and when underwater.
cl_footsteps {0|1}
Default is 1. Switching this command to 0 will disable the footstep sounds.
cl_forwardspeed n
The default number is 200. This number can be used to slow down or speed up default
movement speed.
cl_gun {0|1}
Default is 1. Switching this command to 0 turns the gun view off.
cl_lights {0|1}
Default is 1. Switching this command to 0 prevents the gun barrel from lighting up when
firing.
cl_maxfps n
The default number is 1000. You can lower the number to help with latency issues in
multiplayer games.
cl_nodelta {0|1}
Default is 0. Switching this command to 1 will disable delta compression, which can help
with poor Internet connections.
cl_noskins {0|1|2}
Default is 0. Using the option 1 will disable multiplayer skins. Using the option 2 will only
shows skins that are currently available in the baseq2\players directory and will not
transfer new skins from the server.
cl_particles {0|1}
Default is 1. Switching this command to 0 will disable all particles such as sparks, smoke
and flies, thus speeding up multiplayer games.
cl_pitchspeed n
The default number is 150. Setting this value sets the maximum speed of viewing along
the pitch axis while +speed is disabled.
cl_run {0|1}
Default is 0. Switching this command to 1 keeps you always at running speed.
cl_shownet {0|1}
Default is 0. Switching this command to 1 will display the current latency times between
the client and server.
cl_sidespeed n
The default number is 200. This sets the maximum sideways movement speed.
cl_stats {0|1}
Default is 0. Switching this command to 1 will display the current number of entities,
particles and lights generated by the player.
cl_testlights {0|1}
Default is 0. Switching this command to 1 will cause everything to be seen at full
brightness.
cl_upspeed n
The default number is 200. Changing this number will modify the up and down speed of
moving in liquids.
cl_yawspeed n
The default number is 140. Changing this number will modify the maximum speed of
looking left and right while the +speed is disabled.
clear
This will clear the console buffer and all messages being displayed on screen.
cmd
This command executes a sub-command that follows. Use a space between cmd and
the sub-command such as "cmd god".
baselines
begin
configstrings
give - same as give command
god - enables God mode
help - brings up the mission help screen
info - gives you info about your current game and setup
noclip - same as noclip command
cmdlist
This lists all console commands.
connect servername
This will connect you to the server specified by the servername string.
crosshair {0|1|2|3}
Default is 0. Each number provides a different set of aiming crosshairs.
D
deathmatch {0|1}
Default is 0. Switching this command to 1 will start a deathmatch game once the game is
reset.
disconnect
This will terminate the current multiplayer game.
F
fixedtime n
The default number is 0. Using another number will cause the game to jump frames
bringing up the speed of the game.
freelook {0|1}
Default is 0. Switching this command to 1 will override the +mlook by setting the mouse
and joystick aiming always on.
G
g_unlimited_ammo {0|1}
Default is 0. Switching this command to 1 will give the player unlimited ammunition for all
of their weaponry.
give itemname
This command is a cheat which gives the player whatever item is specified in the
itemname. If all is entered, the player will receive all weapons, power-ups and maximum
ammunition.
gl_mode n
The default number is 3 and the value range is 0 through 9. This only applies to the
OpenGL mode (see sw_mode for normal video mode operations). Use this to set the
screen resolution from within the console.
0 -- 320 x 200
1 -- 400 x 300
2 -- 512 x 384
3 -- 640 x 480
4 -- 800 x 600
5 -- 960 x 720
6 -- 1024 x 768
7 -- 1152 x 864
8 -- 1280 x 960
9 -- 1600 x 1200
gl_playermip {0|1|2|3|4}
Default number is 0. Any other number will reduce the texture resolution on each
character to save on total texture memory. This can be helpful for 3D acceleration cards
with only 2MB memory. Works only in OpenGL mode.
gl_polyblend {0|1}
Default number is 0. Switching this command to 1 will disable any palette changes when
under water, being injured or using a power-up. Works only in OpenGL mode.
gl_showtris {0|1}
Default number is 0. Switching this command to 1 may improve screen display if you are
seeing tearing between polygons. Works only in OpenGL mode.
gun_x {-n|0|+n}
Default number is 0. A positive number will move the gun's position to the right, a negative
number will move the gun left.
gun_y {-n|0|+n}
Default number is 0. A positive number will move the gun away from you, a negative
number will move it closer to you.
gun_z {-n|0|+n}
Default number is 0. A positive number will move the gun up along the Y axis, a negative
number will move it down.
H
hand {0|1|2}
Default number is 0. The value of 1 puts the gun into the player's left hand. A value of 2
replaces the gun with a small gun icon in the bottom center of the screen.
heartbeat
Use this command to quickly update information to the server to help re-stabilize the
connection.
I
info
You will get a complete list of the server configuration and information.
intensity n
Default number is 2. The value will vary the brightness of the OpenGL display.
invdrop
This command will force you to drop whatever the current item is in your inventory.
inven
This command will toggle the inventory display.
invuse
This command will use the current item selected in the inventory.
K
kick userid
This command will forcibly remove the user identified as the userid from the server.
kill
Use this command if somehow you are stuck in a map. It is the equivalent to committing
suicide.
killserver
This command will shut down the server, removing all players (needless to say) from the
game.
L
load savedgamename
This command will load a saved game.
Top
lookspring
This command will perform a centerview command and snap the vertical aiming position
to center when +mlook is released.
Lookstrafe {0|1}
Default number is 0. When the command is switched to 1, all mouse and joystick turning
movements will be changed to strafing movements.
M
m_forward n
Default is 1. This setting will determine the sensitivity of the forward and backward
movement with the mouse.
m_pitch n
Default is 0.22. This setting will determine the sensitivity of looking up and down with the
mouse.
m_side n
Default is 0.8. This setting will determine the sensitivity of the sideways settings of the
mouse.
m_yaw n
Default is 0.22. This setting will determine the sensitivity of the left and right turning with
the mouse.
map {mapname.bsp|imagename.pcx|demoname.dm2|animation.cin}
This command loads any of the above types of files.
menu_addressbook
This jumps to Address Book.
menu_credits
This brings up the credits.
menu_dmoptions
This brings up the deathmatch options menu.
menu_game
This brings up the Game menu for various options.
menu_joinserver
This brings up the Join Server menu.
menu_keys
This brings up the key binding menu.
menu_loadgame
This brings up the Load Game menu.
menu_main
This command will bring up the Main menu.
menu_multiplayer
This brings up the Multiplayer menu.
menu_options
This brings up the Options menu.
menu_playerconfig
This command brings up the Player screen where you can choose Name, Gender, Skin
and Handedness.
menu_savegame
This brings up the Save Game menu.
menu_startserver
This brings up the menu for setting various multiplayer options.
menu_quit
This brings up the Quit menu.
menu_video
This brings up the Video menu.
messagemode
This command prompts you for text to be used with the say command, which will be
broadcast to everyone on the server.
Messagemode2
This command prompts you for text to be used with the say_team command, which will
be broadcast to those on your team.
modellist
A list will be displayed showing the names of all loaded models loaded and how much
memory they are taking up.
msg {0|1|2|3|4}
Default value is 1. The value tells the server what type of messages will be sent from the
server to the clients. A setting of 0 displays all messages and 4 displays no messages.
N
name playername
This command allows you to name your player whatever you like.
noclip
This command allows you to walk through walls and barriers.
nomonsters {0|1}
Default number is 0. Switching this command to 1 will remove monsters from the next
map that is played.
notarget
This command prevents monsters from targeting you.
P
path
This command will list the current .pak files within the current game directory.
pause
This command pauses and resumes the game.
pingservers
This command attempts to locate local servers and those listed in the game's Address
Book.
Play filename.wav
This command will play whatever .wav file is specified.
precache
This command loads all files for the current level into your cache.
Q
quit
This command closes down the game without a confirmation prompt.
R
r_drawentities {0|1}
The default is 1. Switching the value to 0 will remove all entities, such as monsters,
items, players, guns, from the display.
r_drawworld {0|1}
The default is 1. Switching the value to 0 will remove walls allowing you to see behind
them. The walls still exist but you can see through them.
r_fullbright {0|1}
The default is 0. Switching the value to 1 will set all light values to their maximum
settings.
rate n
The default value is 25000. The value represents the maximum amount of bytes
transferred between client and server each second. Try dropping the value for a more
reliable connection.
reconnect
A reconnection attempt will be tried with the previous server. Try this if you are
accidentally disconnected.
record filename.dm2
This command will start recording a demo to \baseq2\demos\(string).dm2. You must be
within the map to start your recording.
S
s_initsound {0|1}
The default value is 1. Switching this command to 0 will disable all sound effects after the
next snd_restart is issued.
s_volume .n
The default is 0.7. This is a volume scale for sound effects running from 0.0 to 1.0.
s_wavonly {0|1}
The default value is 0. Switching this command to 1 will disable all music leaving only the
sound effects on.
samelevel {0|1}
The default value is 0. Switching this command to 1 at the server will make the game
repeat the same level when an endgame is reached.
save filename
This command will save the game under the chosen filename.
say_team content
This will send the text in the content string to all team members.
say content
This command will send the text in the content string to everyone playing the game.
scr_showturtle {0|1}
The default is 0. Switching this command to 1 will display a turtle icon when performance
is slow.
screenshot
This command will take a screenshot. It will be saved in .pcx format, unless in OpenGL
mode, when it will be saved out in .tga format.
serverinfo
This command displays the current server settings and information.
showpackets {0|1}
The default is 0. Switching this command to 1 displays all the packet information being
sent. It's quite annoying.
sizedown
This command decreases the view area.
sizeup
This command increases the view area.
skill {0|1|2|3}
The default is 0. Switching the command will change the skill level for the next loaded
game.
skin pathname/skinname
Using this command will load a skin from the path specified in the string.
skins
This command lists all skins being used by all players currently connected.
snd_restart
This command reinitializes the audio system and puts other sound changes you may
have made into effect.
soundinfo
This command lists information about the user's sound setup.
soundlist
This command lists all sounds resident in memory.
stop
This command stops any demo recording.
stopsound
This command instantly stops any currently playing sounds.
sv_gravity n
The default setting is 800. A higher value will result in more gravity, and a lower number
will cause less gravity, which can provide for some very interesting effects.
sv_maxvelocity n
The default setting is 2000. Changing this number affects the speed of traveling objects.
sw_drawflat {0|1}
The default is 0. Switching this command to 1 will remove all textures and replace with flat
colors. Very wild.
sw_draworder {0|1}
The default is 0. Switching this command to 1 reverses the drawing order of the textures,
allowing you to see behind walls. It gets pretty confusing though, so this command is not
recommended.
sw_mode n
This will change the resolution of the video in normal non-accelerated software mode:
0 -- 320 x 200
1 -- 400 x 300
2 -- 512 x 384
3 -- 640 x 480
4 -- 800 x 600
5 -- 960 x 720
6 -- 1024 x 768
7 -- 1152 x 864
8 -- 1280 x 960
9 -- 1600 x 1200
sw_polymodelstats {0|1}
The default value is 0. Switching this command to 1 will display the number of polygons
being drawn at any one time on screen.
T
timelimit n
The default value is 0. The number represents the number of seconds it will take for a new
level to load at the end of the previous level in multiplayer games. A value of 0 indicates
that no new level will load.
timerefresh
This command moves the camera 360 degrees around the player, then reports a frame
per second number back to the console.
togglechat
This command enables or disables the chat mode in the console.
U
unbind buttonname
This is the opposite of bind and will remove the action that has been binded to the specific
key in the string.
unbindall
This command will remove all functions bound to any keys or buttons.
userinfo
This command displays relevant information about the player's game setup.
V
version
This command will list the version of your game or, if in a multiplayer game, the version of
the server.
vid_fullscreen {0|1}
The default value is 1. Switching the command to 0 will force the game into a windowed
mode.
vid_gamma n.n
The default is 1 with a variable range from 0.0 through 10.0. This sets the gamma level
(brightness level) of the screen.
vid_ref {soft|gl}
The variables of the command are "soft" or "gl." These can be used to switch back and
forth between software (non-accelerated) and OpenGL mode.
vid_restart
This command reinitializes the video settings.
vid_xpos n
The default is 3. This variable will change the horizontal position of the game screen on
your monitor.
vid_ypos n
The default is 22. This variable will change the vertical position of the game screen on
your monitor.
viewsize n
The default is 100 with a range from 40 through 100. Changing the number will change the
display size on your monitor.
viewpos
This command will list the x, y, and z position of your player, and then the angle that the
player is facing.
W
wave n
This command will force your player to do one of the following gestures:
0 -- Flipoff
1 -- Salute
2 -- Taunt
3 -- Wave
4 -- Point
weapnext
This command brings up the next available weapon that the player carries.
weapprev
This command brings up the previous available weapon that the player carries.
win_noalttab {0|1}
The default is 0. Switching this command to 1 will prevent you from using ALT+TAB to
switch to a windowed game.