Codes

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To put these codes in during game play, press the ` or ~ key to go into console, then type the following:

CommandItemQuantity
give allAll ItemsSee other cheat codes
give healthHealth100 health
give weaponsAll WeaponsAll weapons, no ammo
give ammoAll Ammo100 shells, 200 bullets, cell ammo,50 grenades, slugs and rockets
give armorBody Armor200
give body armor Body Armor+1
give jacket armorJacket Armor1
give blasterBlaster1, no ammo
give shotgunShotgun1, no ammo
give super shotgunSuper Shotgun1, no ammo
give machinegun Machinegun1, no ammo
give chaingunChaingun1, no ammo
give grenade launcherGrenade Launcher1, no ammo
give rocket launcherRocket Laucher1, no ammo
give railgunRailgun1, no ammo
give bfg10k BFG10k1, no ammo
give shells Shells10
give bulletsBullets50
give cells Cells50
give grenadesGrenades5
give rocketsRockets5
give slugs Slugs10
give quad damageQuad Damage1
give invulnerabilityInvulnerability1
give silencerSilencer1
give rebreather Rebreather1
give environment suitEnvironment Suit1
give ancient headAncient Head1
give adrenaline Adrenaline1
give bandolierBandolier1
give ammo packAmmo Pack1
give data cdData CD1
give power cube Power Cube1
give pyramid keyPyramid Key1
give data spinnerData Spinner1
The following eight commands are not activated by the 'Give All' command.
give airstrike markerAirStrike Marker1
give blue keyBlue Key1
give red keyRed Key1
give security passSecurity Pass1
give commander's headCommander's Head1
give power shieldPower Shield1
give armor shardArmor Shard1
give combat armorCombat Armor1
Other handy cheats, beside "give," include:
god God ModeON/OFF
helpView Help ScreenON/OFF
infoView Player InfoON/OFF
invenView Inventory ScreenON/OFF
killCommit SuicideInstant
notargetNo Target ModeON/OFF
noclipNo Clip ModeON/OFF
   


Console Commands

+attack/-attack 
   When active, the player is firing with their current weapon.

   +back/-back
   When active, the player is moving backwards.

   +forward/-forward
   When active, the player is moving forwards.

   +klook/-klook
   When active, forward becomes lookup and backward becomes lookdown.

   +left/-left
   When active, the player is turning left.

   +lookdown/-lookdown
   When active, the player's view is moving downward.

   +lookup/-lookup
   When active, the player's view is moving upward.

   +mlook/-mlook
   When active, moving the mouse forward and backwards causes the player's view to look
   up and look down respectively.

   +movedown/-movedown
   When active, the player crouches or swims down when in liquid.

   +moveleft/-moveleft
   When active, the player is strafing left.

   +moveright/-moveright
   When active, the player is strafing right.

   +moveup/-moveup
   When active, the player is jumping or swimming up when in liquid.

   +right/-right
   When active, the player is turning right.

   +speed/-speed
   When active, the player is running.

   +strafe/-strafe
   When strafe is active, +left and +right function as +moveleft and +moveright, strafing in
   those directions.

   List of COMMANDS & VARIABLES

   A

   alias
   This command is pretty powerful as it allows you to create a reference to a command or
   list of commands. When referencing multiple words, you need to enclose the words within
   quotation marks and separate each command with a semi-colon. An example would be:
   alias @2 "@3;@4;@5". Hence the commands @3, @4 and @5 would all be triggered
   simultaneously by the command @2.

   allow_download
   Allows clients to download maps, files and such from the server. This is not currently
   enabled but, once activated, will allow for the immediate download of files players might
   need from the server if those files are not located on their current machine. 

   B

   basedir
   This lists the main directory where the game is located.

   bind
   Another essential command. This binds ACTION commands to keystrokes such as bind
   f +attack. This binds the f key to the attack command. Now every time the f key is
   pressed, your player will attack.

   bindlist
   This lists all bound keys.

   bob_pitch n
   The default number is 0.002. You change the values through decimal settings. This value
   will change how much the player's view sees up and down as the player moves.

   bob_roll n
   The default number is 0.002. You change the values through decimal settings. This value
   will change how much the player's view will roll from side to side as the player moves.

   bob_up n
   The default number is 0.005. This sets the delay between normal still camera level and
   camera movement between the player starts to move and when he stops.

   C

   cd
   This controls the CD player. Use the following list of commands with a space between cd
   and the command; for example, cd pause.

        close -- sends out the signal to close the CD tray 
        eject -- sends out the signal to eject the CD from the tray 
        info -- reports the number of tracks and the current track being played 
        loop (#) -- plays specific track continuously 
        off -- disables CD audio 
        on -- enables CD audio 
        pause -- pauses the CD audio music 
        play (#) -- plays specific track once 
        remap (#) , (#), (#) -- remaps the order of musical tracks that will be played 
        reset -- re-initializes the CD system 
        resume -- resumes CD audio music 
        stop -- stops the playback of the CD audio music

   cd_volume n
   The default number is 1. This sets the volume for the CD audio.

   cddir
   This shows the default directory for the CD and is write-protected.

   centerview
   This command centers the view.

   changing
   This command displays the loading graphic in the center of the screen.

   cheats {0|1}
   Default is 0. When set to 1, this command will allow cheating in multiplayer games.

   cl_anglespeedkey n
   The default number is 1.5. This is the multiplier of the rotation axes when +speed has
   been enabled.

   cl_blend
   Using this command will turn off any palette changes when using a power-up, when
   injured and when underwater.

   cl_footsteps {0|1}
   Default is 1. Switching this command to 0 will disable the footstep sounds.

   cl_forwardspeed n
   The default number is 200. This number can be used to slow down or speed up default
   movement speed. 

   cl_gun {0|1}
   Default is 1. Switching this command to 0 turns the gun view off.

   cl_lights {0|1}
   Default is 1. Switching this command to 0 prevents the gun barrel from lighting up when
   firing. 

   cl_maxfps n
   The default number is 1000. You can lower the number to help with latency issues in
   multiplayer games.

   cl_nodelta {0|1}
   Default is 0. Switching this command to 1 will disable delta compression, which can help
   with poor Internet connections.

   cl_noskins {0|1|2}
   Default is 0. Using the option 1 will disable multiplayer skins. Using the option 2 will only
   shows skins that are currently available in the baseq2\players directory and will not
   transfer new skins from the server.

   cl_particles {0|1}
   Default is 1. Switching this command to 0 will disable all particles such as sparks, smoke
   and flies, thus speeding up multiplayer games.

   cl_pitchspeed n
   The default number is 150. Setting this value sets the maximum speed of viewing along
   the pitch axis while +speed is disabled.

   cl_run {0|1}
   Default is 0. Switching this command to 1 keeps you always at running speed.

   cl_shownet {0|1}
   Default is 0. Switching this command to 1 will display the current latency times between
   the client and server.

   cl_sidespeed n
   The default number is 200. This sets the maximum sideways movement speed.

   cl_stats {0|1}
   Default is 0. Switching this command to 1 will display the current number of entities,
   particles and lights generated by the player.

   cl_testlights {0|1}
   Default is 0. Switching this command to 1 will cause everything to be seen at full
   brightness. 

   cl_upspeed n
   The default number is 200. Changing this number will modify the up and down speed of
   moving in liquids.

   cl_yawspeed n
   The default number is 140. Changing this number will modify the maximum speed of
   looking left and right while the +speed is disabled.

   clear
   This will clear the console buffer and all messages being displayed on screen.

   cmd
   This command executes a sub-command that follows. Use a space between cmd and
   the sub-command such as "cmd god".

        baselines 
        begin 
        configstrings 
        give - same as give command 
        god - enables God mode 
        help - brings up the mission help screen 
        info - gives you info about your current game and setup 
        noclip - same as noclip command

   cmdlist
   This lists all console commands.

   connect servername
   This will connect you to the server specified by the servername string.

   crosshair {0|1|2|3}
   Default is 0. Each number provides a different set of aiming crosshairs.

   D

   deathmatch {0|1}
   Default is 0. Switching this command to 1 will start a deathmatch game once the game is
   reset.

   disconnect
   This will terminate the current multiplayer game.

   F

   fixedtime n
   The default number is 0. Using another number will cause the game to jump frames
   bringing up the speed of the game.

   freelook {0|1}
   Default is 0. Switching this command to 1 will override the +mlook by setting the mouse
   and joystick aiming always on.

   G

   g_unlimited_ammo {0|1}
   Default is 0. Switching this command to 1 will give the player unlimited ammunition for all
   of their weaponry.

   give itemname
   This command is a cheat which gives the player whatever item is specified in the
   itemname. If all is entered, the player will receive all weapons, power-ups and maximum
   ammunition.

   gl_mode n
   The default number is 3 and the value range is 0 through 9. This only applies to the
   OpenGL mode (see sw_mode for normal video mode operations). Use this to set the
   screen resolution from within the console.

        0 -- 320 x 200 
        1 -- 400 x 300 
        2 -- 512 x 384 
        3 -- 640 x 480 
        4 -- 800 x 600 
        5 -- 960 x 720 
        6 -- 1024 x 768 
        7 -- 1152 x 864 
        8 -- 1280 x 960 
        9 -- 1600 x 1200

   gl_playermip {0|1|2|3|4}
   Default number is 0. Any other number will reduce the texture resolution on each
   character to save on total texture memory. This can be helpful for 3D acceleration cards
   with only 2MB memory. Works only in OpenGL mode.

   gl_polyblend {0|1}
   Default number is 0. Switching this command to 1 will disable any palette changes when
   under water, being injured or using a power-up. Works only in OpenGL mode.

   gl_showtris {0|1}
   Default number is 0. Switching this command to 1 may improve screen display if you are
   seeing tearing between polygons. Works only in OpenGL mode.

   gun_x {-n|0|+n}
   Default number is 0. A positive number will move the gun's position to the right, a negative
   number will move the gun left.

   gun_y {-n|0|+n}
   Default number is 0. A positive number will move the gun away from you, a negative
   number will move it closer to you.

   gun_z {-n|0|+n}
   Default number is 0. A positive number will move the gun up along the Y axis, a negative
   number will move it down.

   H

   hand {0|1|2}
   Default number is 0. The value of 1 puts the gun into the player's left hand. A value of 2
   replaces the gun with a small gun icon in the bottom center of the screen.

   heartbeat
   Use this command to quickly update information to the server to help re-stabilize the
   connection.

   I

   info
   You will get a complete list of the server configuration and information. 

   intensity n
   Default number is 2. The value will vary the brightness of the OpenGL display.

   invdrop
   This command will force you to drop whatever the current item is in your inventory.

   inven
   This command will toggle the inventory display.

   invuse
   This command will use the current item selected in the inventory.

   K

   kick userid
   This command will forcibly remove the user identified as the userid from the server.

   kill
   Use this command if somehow you are stuck in a map. It is the equivalent to committing
   suicide.

   killserver
   This command will shut down the server, removing all players (needless to say) from the
   game.

   L

   load savedgamename
   This command will load a saved game.

 Top 
   lookspring
   This command will perform a centerview command and snap the vertical aiming position
   to center when +mlook is released.

   Lookstrafe {0|1}
   Default number is 0. When the command is switched to 1, all mouse and joystick turning
   movements will be changed to strafing movements. 

   M

   m_forward n
   Default is 1. This setting will determine the sensitivity of the forward and backward
   movement with the mouse.

   m_pitch n
   Default is 0.22. This setting will determine the sensitivity of looking up and down with the
   mouse.

   m_side n
   Default is 0.8. This setting will determine the sensitivity of the sideways settings of the
   mouse.

   m_yaw n
   Default is 0.22. This setting will determine the sensitivity of the left and right turning with
   the mouse.

   map {mapname.bsp|imagename.pcx|demoname.dm2|animation.cin}
   This command loads any of the above types of files. 

   menu_addressbook
   This jumps to Address Book.

   menu_credits
   This brings up the credits.

   menu_dmoptions
   This brings up the deathmatch options menu.

   menu_game
   This brings up the Game menu for various options.

   menu_joinserver
   This brings up the Join Server menu.

   menu_keys
   This brings up the key binding menu.

   menu_loadgame
   This brings up the Load Game menu.

   menu_main
   This command will bring up the Main menu.

   menu_multiplayer
   This brings up the Multiplayer menu. 

   menu_options
   This brings up the Options menu. 

   menu_playerconfig
   This command brings up the Player screen where you can choose Name, Gender, Skin
   and Handedness. 

   menu_savegame
   This brings up the Save Game menu.

   menu_startserver
   This brings up the menu for setting various multiplayer options.

   menu_quit
   This brings up the Quit menu.

   menu_video
   This brings up the Video menu.

   messagemode
   This command prompts you for text to be used with the say command, which will be
   broadcast to everyone on the server. 

   Messagemode2
   This command prompts you for text to be used with the say_team command, which will
   be broadcast to those on your team. 

   modellist
   A list will be displayed showing the names of all loaded models loaded and how much
   memory they are taking up.

   msg {0|1|2|3|4}
   Default value is 1. The value tells the server what type of messages will be sent from the
   server to the clients. A setting of 0 displays all messages and 4 displays no messages.

   N

   name playername
   This command allows you to name your player whatever you like. 

   noclip
   This command allows you to walk through walls and barriers. 

   nomonsters {0|1}
   Default number is 0. Switching this command to 1 will remove monsters from the next
   map that is played.

   notarget
   This command prevents monsters from targeting you. 

   P

   path
   This command will list the current .pak files within the current game directory.

   pause
   This command pauses and resumes the game. 

   pingservers
   This command attempts to locate local servers and those listed in the game's Address
   Book. 

   Play filename.wav
   This command will play whatever .wav file is specified.

   precache
   This command loads all files for the current level into your cache.

   Q

   quit
   This command closes down the game without a confirmation prompt.

   R

   r_drawentities {0|1}
   The default is 1. Switching the value to 0 will remove all entities, such as monsters,
   items, players, guns, from the display. 

   r_drawworld {0|1}
   The default is 1. Switching the value to 0 will remove walls allowing you to see behind
   them. The walls still exist but you can see through them.

   r_fullbright {0|1}
   The default is 0. Switching the value to 1 will set all light values to their maximum
   settings. 

   rate n
   The default value is 25000. The value represents the maximum amount of bytes
   transferred between client and server each second. Try dropping the value for a more
   reliable connection. 

   reconnect
   A reconnection attempt will be tried with the previous server. Try this if you are
   accidentally disconnected.

   record filename.dm2
   This command will start recording a demo to \baseq2\demos\(string).dm2. You must be
   within the map to start your recording.

   S

   s_initsound {0|1}
   The default value is 1. Switching this command to 0 will disable all sound effects after the
   next snd_restart is issued.

   s_volume .n
   The default is 0.7. This is a volume scale for sound effects running from 0.0 to 1.0. 

   s_wavonly {0|1}
   The default value is 0. Switching this command to 1 will disable all music leaving only the
   sound effects on.

   samelevel {0|1}
   The default value is 0. Switching this command to 1 at the server will make the game
   repeat the same level when an endgame is reached.

   save filename
   This command will save the game under the chosen filename.

   say_team content
   This will send the text in the content string to all team members.

   say content
   This command will send the text in the content string to everyone playing the game.

   scr_showturtle {0|1}
   The default is 0. Switching this command to 1 will display a turtle icon when performance
   is slow. 

   screenshot
   This command will take a screenshot. It will be saved in .pcx format, unless in OpenGL
   mode, when it will be saved out in .tga format. 

   serverinfo
   This command displays the current server settings and information.

   showpackets {0|1}
   The default is 0. Switching this command to 1 displays all the packet information being
   sent. It's quite annoying. 

   sizedown
   This command decreases the view area.

   sizeup
   This command increases the view area. 

   skill {0|1|2|3}
   The default is 0. Switching the command will change the skill level for the next loaded
   game. 

   skin pathname/skinname
   Using this command will load a skin from the path specified in the string. 

   skins
   This command lists all skins being used by all players currently connected. 

   snd_restart
   This command reinitializes the audio system and puts other sound changes you may
   have made into effect. 

   soundinfo
   This command lists information about the user's sound setup.

   soundlist
   This command lists all sounds resident in memory. 

   stop
   This command stops any demo recording. 

   stopsound
   This command instantly stops any currently playing sounds.

   sv_gravity n
   The default setting is 800. A higher value will result in more gravity, and a lower number
   will cause less gravity, which can provide for some very interesting effects. 

   sv_maxvelocity n
   The default setting is 2000. Changing this number affects the speed of traveling objects.

   sw_drawflat {0|1}
   The default is 0. Switching this command to 1 will remove all textures and replace with flat
   colors. Very wild. 

   sw_draworder {0|1}
   The default is 0. Switching this command to 1 reverses the drawing order of the textures,
   allowing you to see behind walls. It gets pretty confusing though, so this command is not
   recommended. 

   sw_mode n
   This will change the resolution of the video in normal non-accelerated software mode:

        0 -- 320 x 200 
        1 -- 400 x 300 
        2 -- 512 x 384 
        3 -- 640 x 480 
        4 -- 800 x 600 
        5 -- 960 x 720 
        6 -- 1024 x 768 
        7 -- 1152 x 864 
        8 -- 1280 x 960 
        9 -- 1600 x 1200

   sw_polymodelstats {0|1}
   The default value is 0. Switching this command to 1 will display the number of polygons
   being drawn at any one time on screen. 

   T

   timelimit n
   The default value is 0. The number represents the number of seconds it will take for a new
   level to load at the end of the previous level in multiplayer games. A value of 0 indicates
   that no new level will load.

   timerefresh
   This command moves the camera 360 degrees around the player, then reports a frame
   per second number back to the console.

   togglechat
   This command enables or disables the chat mode in the console.

   U

   unbind buttonname
   This is the opposite of bind and will remove the action that has been binded to the specific
   key in the string. 

   unbindall
   This command will remove all functions bound to any keys or buttons.

   userinfo
   This command displays relevant information about the player's game setup.

   V

   version
   This command will list the version of your game or, if in a multiplayer game, the version of
   the server.

   vid_fullscreen {0|1}
   The default value is 1. Switching the command to 0 will force the game into a windowed
   mode. 

   vid_gamma n.n
   The default is 1 with a variable range from 0.0 through 10.0. This sets the gamma level
   (brightness level) of the screen. 

   vid_ref {soft|gl}
   The variables of the command are "soft" or "gl." These can be used to switch back and
   forth between software (non-accelerated) and OpenGL mode.

   vid_restart
   This command reinitializes the video settings. 

   vid_xpos n
   The default is 3. This variable will change the horizontal position of the game screen on
   your monitor.

   vid_ypos n
   The default is 22. This variable will change the vertical position of the game screen on
   your monitor.

   viewsize n
   The default is 100 with a range from 40 through 100. Changing the number will change the
   display size on your monitor.

   viewpos
   This command will list the x, y, and z position of your player, and then the angle that the
   player is facing.

   W

   wave n
   This command will force your player to do one of the following gestures:

        0 -- Flipoff 
        1 -- Salute 
        2 -- Taunt 
        3 -- Wave 
        4 -- Point

   weapnext
   This command brings up the next available weapon that the player carries.

   weapprev
   This command brings up the previous available weapon that the player carries.

   win_noalttab {0|1}
   The default is 0. Switching this command to 1 will prevent you from using ALT+TAB to
   switch to a windowed game. 

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